Artificial Intelligence Case Study

Presented by

European Institute for Innovation – Technology, Germany


Virtual Reality (VR)/Augmented Reality (AR) in Education

Augmented reality (AR) technologies can help turn an ordinary class into an engaging, effective, and more accessible learning experience. AR allows for interactive, virtual examples (often with fun gaming elements) to support other learning materials, which in turn helps learners better grasp certain concepts – especially in relation to ‘real-world’ learning examples as those offered in vocational education and training centres.

Copyright: Vertex VR

Augmented Reality (AR) applications allow for enhanced teaching of practical learners in a vocational discipline with technological specialties. AR has the potential to vastly increase the motivation for learning and the independence of learners in the teaching process. The authors of the case study found that in conducting research in the use of AR through practical application development, using specific software that many benefits are created for the learner. The Augmented Reality content consisted of 3D-models, images and animations, which are superimposed on real objects, helping learners to study specific tasks in a virtual practical manner. The learner who has a smartphone, a tablet PC, or Augmented Reality glasses can visualise on-screen virtual objects added to a real environment. Having analysed the current situation in VET, the learner’s interest in studying, their satisfaction with the educational process, and the impact of the Augmented Reality application on learners were increased.

Contact Details of partner

Chris Ashe
Director of EIfI-Tech