Construction Manager Game
City of Glasgow College, Scotland
Games- Based Learning
The goal of the project was to address the 2 systemic problems that the construction industry was facing. The first problem was that industry had been suffering with a sector attractiveness issue which impacted student’s interests in pursuing a career in construction. The second issue was that the industry was recognised for having exceptionally low levels of digital adoption. This game allowed the college to introduce a digital solution that enabled industry professionals to engage with students.
The technology that was used was the standard unity package. This was the preferred software as it was very user friendly and it came with a readymade background matrix of design tools, publishing tools and allowed us to embed achievement tools. Therefore, it was the most cost and time effective.
This project has enabled the team to address the 2 core problems, as defined above and also be able to deliver something that met the success criteria which looked at whether something was suitable, scalable and sustainable. The game is freely accessible which increased the volume of the audience. Since it launched in June 2018 there has been over 150,000 games played.
The tips for this project would be to invest the appropriate time into planning and try bringing partners on board at the earliest stage possible. Avoid the unnecessary complexity, as it is common to have a number of bugs/issues.
The main resources required for this project was a fairly substantial budget, a team of mobile app developers, as well as marketing and communication support.